QAGS Corner: The Price Isn't Right PDF Print E-mail
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Written by Steve   
Monday, 17 May 2010 13:17

The basic QAGS mechanic is apparently way too simple for most gamers. Even though we tell them that the highest successful roll wins, everybody insists on thinking that the Number they're rolling against has something to do with how well their character succeeds. A few (mostly those familiar with 2nd Edition AD&D's non-weapon proficiency system) try to use the difference between their roll and Number as the success degree. While I can't help the AD&D people, I recently realized that the "Price Is Right" analogy that we often use to explain the mechanic might be part of the problem for others, since on the game show the idea is to get as close as you can to the price of the item (your Number) without going over. While this is technically true in QAGS as well (since anything over the Number is a failure), this makes it seem like the Number itself is import. It isn't, unless you're using the Lucky Break rules aned roll the Number exactly or fail and the Failure Degree is important.

Read More at The Death Cookie



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