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Rethinking Ritual Magic, Part II |
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Written by Steve
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Wednesday, 10 August 2011 17:12 |
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A few weeks ago, I posted the ritual magic system that I’m working on for Hobomancer (and probably some other future projects). The next logical step is to start making up some spells and see how it works and where it needs to be tweaked. Let’s start out on the low end of the scale with a “blessing” type spell. This kind of thing should be easy and quick to cast, but not have any spectacular (or even necessarily noticeable) effects. For the example, I’ll use a battle spell that gives the target a bonus to combat rolls. The first step is to determine the spell’s base DN:
Read More at The Death Cookie
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