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Rethinking Ritual Magic, Part III |
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Written by Steve
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Tuesday, 13 September 2011 16:16 |
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In the last set of design notes for the ritual magic system I’m working on, I tried putting together some sample spells to see if the rules actually worked the way I hoped they would. Not surprisingly, I found several problem areas, so I came up with variations or new ideas to make the system better model the type of magic I want to see in my games. My next step was to put the rough system outline and the notes from the last article together and flesh them out into something more closely resembling a final draft of the rules set. Along the way, of course, I found ways to streamline things a bit, discovered that more changes needed to be made, and introduced a new concept or two to make the system accomplish my design goals. The revised draft is available in the downloads section of the Hex site.
Read More at The Death Cookie
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