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Written by Steve
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Thursday, 29 July 2010 16:50 |
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Also Known As: Ewah or Ew’ah (Cherokee).
Description: The Wampus Cat is a demonic creature that looks like a bipedal mountain with large yellow eyes.
BMA Classification: The Wampus Cat is listed on the Bureau of Monster Affairs’ Official Monster List.
Read More at The Death Cookie
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Written by Steve
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Thursday, 22 July 2010 15:15 |
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Also Known As: No other known names.
Description: The Enfield Horror is described as bing 4.5-5 feet tall and grayish in color with large “flashlight-sized” red or pinkish eyes. The creature has two short, arms growing from the front of its chest and three legs with, one smaller than the others. Its tracks are similar to a dog’s but with six toe pads. A group of M-Forcers who encountered the creature report that its body is hairy. When threatened creature hisses “like a wildcat”
Read more at The Death Cookie
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Written by Steve
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Friday, 02 July 2010 02:26 |
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The holy man is a character who serves God. Most fictional holy men serve the Christian God, but there are occasional examples of holy men serving other deities, especially in fantasy stories. It should be noted that the holy man's status as a servant of God is not usually verifiable; he is self-appointed, granted his holy status by a human organization, or claims that God talks to him. As a result, is often difficult to distinguish between a true servant of God and a delusional psychopath.
Read More At The Death Cookie
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Written by Steve
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Friday, 16 July 2010 03:19 |
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Since I can’t think of any new archetypes to do every week, we’re switching gears and doing the Monster of the Week. Some of the monsters covered here will be classics from folklore and mythology, some will be inspired by fiction, some will be cryptids that some people say actually exist, and some of them I’ll just make up. Unless otherwise noted, the powers and interpretations of the monsters here are for the Hex Ficton setting (where M-Force takes place).
Read More at The Death Cookie
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Written by Steve
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Tuesday, 29 June 2010 15:05 |
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It's not a big secret that Leighton and I didn't do a lot of statistical analysis when we wrote QAGS. After all, the system was originally meant for use in pick-up games when we didn't have time to spend hours on character creation. We never really intended for it to be a "real" system used for "serious" games (the "real" game system was Anyworlds, the overly complex system I'd written in college). Of course, once we started actually using QAGS, we quickly discovered that it worked just as well as (and in many cases, better than) the more complicated systems we were used to. When it came time to write QAGS 2E, we didn't want to make any major changes to the system, but we did make a few changes and define the mechanics in more detail to improve the "game" aspect of things a bit. Mainly, though, we just tried to make it clear that Yum Yums were the great equalizer.
Read More at The Death Cookie
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